![]() Using this connection FoCal is able to operate the camera remotely, driving it to capture test images, download those images and analyse them for sharpness and detail in real time. Included with each FoCal Pro purchase is the licence key to use FoCal Pro with supported cameras on both Windows and Mac operating systems.įoCal runs on your computer and connects to the camera using a USB cable (supplied with cameras). I hope you found this little article helpful.FoCal Pro from Reikan is purpose designed to provide a comprehensive and accurate way to focus calibrate and test most modern Canon and Nikon DSLR cameras and lenses. If you’ve used FoCal and your sigma art lens and USB dock on other lenses I’d love to hear from you to see if you have found a different ratio than 1:1 for that lens. I am hoping to verify the exact numbers for this with a few more sigma art lenses, but i’m pleased that using the dock and focal I can quickly calibrate at different focus distances and have the benefit FoCal offers alongside the benefits of Sigma Art lenses and the USB dock. I wouldn’t be surprised however if this 1:1 mapping would change with different lenses, so although the process would be the same then the precise numbers may vary from lens to lens. In this case the mapping was a direct 1:1 meaning that a setting of 1 on the Canon 5d3 mapped directly to a value of 1 in the sigma dock software. This means that the lens has been calibrated correctly for all distances. ![]() I then re-ran the calibration to ensure that all values were at zero. Once I’d got values for the different distances I then dialled in the numbers FoCal had come back with into the Sigma Dock software. If i’d have non-zero results i’d have made changes as per 3 and re-run until all come out at 0. In this case they all came out as zero, so I knew i was done. Run the calibration again at all 4 distances using FoCal and make a note of all 4 results. Put the lens on the sigma dock and dial in the numbers as indicated for the different distancesĤ. In this case it was -5, -5, -7 and -14 corresponding to 0.276, 0.35, 0.52, infinity (i used the focus markings on the af scale to get these as per the sigma softwareģ. Calibrate the lens at all 4 distances using FoCal and make a note of all 4 results. Take the 4 distances from the dock softwareĢ. So the procedure was the same as usual using FoCal to calibrate the lens using the camera at the different target distances as shown by the Sigma Dock Software (shown below).ġ. So when I had an awesome Sigma 20mm ART lens to use I thought I’d use FoCal and the USB dock to see how easy it was to calibrate more accurately than using the camera alone (remember a prime will only allow one setting). ![]() I’ve been using FoCal for many years now and always FoCal my lenses when they arrive so that I know they’re working well and if they need any AF fine tune adjustment. This is where the Sigma Dock comes into it’s own. However sometimes you will find that the value may be slightly different at extremely close distances for example. Typically canon and nikon recommend between 25x and 50x the focal length of the lense being calibrated ( there’s a handy tool here to work out the best distance ). These are all done however for one target/subject distance. You’ll see that Canon and Nikon both off this facility with Canon allowing calibration at the wide and telephoto ends of zooms lenses, whereas nikon only allow a single calibration value across all lenses. You may have read my previous articles and other articles detailing how with modern high resolution dSLRs it’s needed that you fine tune lenses to get the best out of them. Using the USB Sigma Dock with FoCal to perfectly calibrate your lens
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![]() Check the price history of the game to determine how good the deal is in relation to historical low offers. All offers already include discounts from vouchers to save you time and money. GG.deals aggregates game keys from over 40 digital distribution stores so you can find the best deals on video games. Crafted items, Runewords, Jewels, and other enhancements add more ways to power up your characters. Battle over a dozen fiendish new monsters, including Overseers, Putrid Defilers, and the Reanimated Horde, as you fight through fortified battlements and face relentless siege engines.ĭiscover thousands of new Magical, Unique, Set, Exceptional, and Elite items, and secure them in your expanded private stash. Baal has fled into the frozen highlands of the North, and you must pursue him to save the mortal plane from eternal corruption. You have put an end to Diablo’s vile reign, but now a final challenge arises. Both new characters can be played through the original four acts of Diablo II as well as the new fifth act. ![]() Unleash the fury of 60 new skills and spells as the stealthy Assassin, who employs a deadly array of traps and martial arts, or the shapeshifting Druid, with his powerful nature magic and minions. Explore the snowy homeland of the Barbarians, face fiendish new monsters, and arm yourself with thousands of new weapons, armor, and magical items in the fight against Baal, the last of the Prime Evils. The expansion to Diablo II adds a host of new features to the game, including two new playable classes – the shapeshifting Druid and the cunning Assassin. And that the game only has 3, four hours of gameplay at most (if you play all the missions) makes it bitter indeed, and no multiplayer!. The irritating sound which will almost make you kill yourself at times. The graphics isnt good at all, and it looks like it was made 4 years ago. but the many bugs and frustrating moments make it also very boring at times. The Games challenges can be fun and challenging. as there is just isnt enough in the package. you might want to buy it, though i feel its hard to recommend. (Looks like i was the only fool that bought it hehe). but as you will see there is no User reviews. You almost want to cry at how bad your decision was for your next game. but still your left with a bitter taste in your mouth. And there is no multiplayer as i said above. The free hunt is fun at first but it gets boring quickly. The challenges in this game will take you only like 3 or 4 hours to complete which is pathetic. and they sound like they got some real firepower. The only good thing is that the guns sounds very good. The animals is also lifeless, they wont make any sounds at all, no Bears howling, no Moose screaming no nothing. because he mumbles sometimes, There is also no enviromental sounds at all, there might be some bird sounds a very few times, but overall nothing. Sometimes its hard to know what he says too. Every single time you shoot he has to open his mouth, and it makes you want to kill the hunter in the game. The most irritating is when he comments when you miss when you shot at a animal, he says "Is this gun sighted in" or " Man i need to learn how to shoot" or "Back to the training camp with me". The hunter needs to comment on everything. but the overall impression of the graphics in the game needs a lot of work, the game just looks horrible at times. Animals looks fair, and some of them are a little detailed like Moose, and bear. The characthers faces are lifeless (They are like dolls). but the textures in this game looks horrible, the menu makes the game look like it was made 20 years ago. Sometimes when you look at the sun falling down in the dawn of night it can look good. Graphics in Hunting Unlimited isnt nice to look at. The overall gameplay in Hunting Unlimited ranges from Medicore to Good. if you touch the water in the game you also instantly die (Apparantly your characther forgot to take swim lessons lol). You die very easely in this game, wild boars can kill you an instant, even Small baby animals can kill you an instant which is stupid and frustrating. Animals can run up mountains, even up the most dangerous. So your forced to play with yourself all the time, which gets boring quickly. There are no multiplayer in the game which is shocking. The User mission creater is very boring so it isnt worth checking out. but it gets boring after a few hours so it isnt really worth checking out. and shoot at your favorite animals to kill. ![]() it got a little bit of everything.Īfter you are done with the challenges you can play Free hunt where you can play on any of the Six maps. like driving your ATV of a 800 meter tall cliff to kill a Animal. This makes the challenges in the game, feel stupid to play through. and there is no new animals to kill, or vehicles. there are no new weapons that get unlocked. The problem after you finished all of the missions is that it doesnt feel rewarding. Some of the missions involve sneaking with stealth to a animal and kill it, and these mission tend to get hard sometimes which is good. Some of the missions are run and gun, for example having a flock of buffaloes after you, and you need to kill them before they kill you. forcing you to boringly search the map, only to find out the animals you need to kill in the mission arent there at all. And most of them are pretty fun to play, but some of these challenges is very boring because sometimes the mission will leave you with no idea too what too do next. ![]() There are about 30, 40 challenges in the game. ![]() The challenges in the game is a bunch of missions you must make, and to proceed to the next page of challenges you must finish a certain amount of missions to continue. There are crossbows, double barrel shotguns, and bolt action rifles in the game, so there is a very large selections of weapons in the game. There are 3 modes of play in Hunting Unlimited, there is Challenges, Free hunt, Target range and Mission maker. None of the Hunting Unlimited games have made a impact, and most likely this one isnt gonna make it either. By gogoplexiorayo | Review Date: NovemHunting unlimited is the fourth game in the Hunting unlimited games. ![]() The thing is that there is no perfect setting for all users, depends on your PC, ISP connection, Video card. Now a lot of people will say that is garbage, well in some cases they are correct. Look at the Internet connection, select your type for all steam games. It can be simple! Just right click on your steam icon, then to "Settings" and "DOWNLOADS + CLOUD". This is one hell of a complex topic, people go nuts on this. voice_scale 0.6 is just above HALF Volume. Voice_scale 1 - Default is "1" if you want to reduce the volume of the voice chat do this. Try my guide.Ĭl_hudhint_sound 1- Default is "1" If set to "0" the annoying swish sound assosiated with clicking a game panel, is disabled. This gets complex, it is a story in itself. if placed in console it will show the MOTD screen Default is "1" - If set to "0" all sprays will be disabled, you cannot see them, even your own. Time in seconds the death notices stay on the screen, I found 3 or 4 is quite good.Ĭl_showpluginmessages 1- Default is "1" Allow "1" or Disallow "0" plugins to display messages to you.Ĭl_playerspraydisable 1. once you get around 9 it starts to get a little too fast. Regard slow as 0.2 - 0.7 Normal is 1.0, fast is 3, faster is 6. Basically, when you zoom your weapon you may notice your mouse movement slows, this command can make it slower or quicker. Default is "1" - Additional mouse sensitivity scale factor (Scope/Zoom weapons only). Default is "0" - Moves the Target ID around the screen: "0" = center "1"= upper left "2" = upper right "3" = lower left "4" = lower right Default is "1" Enables display of target ID names, the "Friend" and "Enemy" below the crosshair. "cl_min_ct 1"Ĭl_minmodels 1 - Turns on the ability to set one model per team. Say you want the white Artic model on the Terrorist team, you would set "cl_minmodels 1" then "cl_min_t 3". That will allow you to set one model for the entire team. If that is set to "1" the clients can use cl_minmodels 1. First the server has to enable the use via sv_allowminmodels 1, if it is "0" you, (the client) can't use it. It is part of a system to allow the client to set one player model per team. change to "1" and you see only one player model per team, not 4 each team. This helps weed out who is who if you are having problems identifying enemy's from the various player models. Default is "0" - Uses one player model for each team when set to "1". "100" is good to see through.Ĭl_minmodels 0. Default is "0", Lock the angle of the radar display? Set "1" to turn stop it rotating.Ĭl_radaralpha 255. I had to decide on 3 levels for my Menu so I picked.Ĭl_radar_locked 0. So in between “0” and “1” you can fade it to what you need. Setting this to “1” will have no Transparency at all. invisible, you can still see all the other stuff like icons, Teammates and such and a light green background. Overview_alpha 1.0 (default) Adjusts Overview map (Radar) background translucency. ![]() Note: Needs hud_achievement_tracker set to 1 to work. ![]() if this is set to off, only the titles will show. Default is "1" - Show full descriptions of achievements on the HUD. to turn off the spam below the radar make this "0" Default is "1" - Show or hide the achievement tracker So. "Options, "Multiplayer", "Advanced" Button, find "Disable Freeze cam" and tick it. Default is "0" -Suppose to turn on/off freezecam on client. Default is "1", make this "0" and it disables in-game achievement announcements.Ĭl_disablefreezecam 0. General settings, console, stuff outside the actual game area.Īchievement and Nemesis Control (why.did you put this system in CSS in VALVe? OMFG, at least we can turn a lot of it off)Ĭl_show_achievement_popups 1. Below is my attempt at a conversion to find out when / where a CVAR can be used.įCVAR_NOT_CONNECTED = (not listed in text file not sure),įCVAR_SPONLY = (not listed in text file, SPONLY in csv type),īelow are some interesting items from that list and other places, enjoy. If my list was a CVS type it would make more sense. It's a bit cryptic but it may help you figure out what a CVAR type is. While reading lists like my text file up there, the type of CVARs have some strange names, like "norecord" that equals " FCVAR_DONTRECORD" on this list. ![]() # Remove both to ensure pure software test Openssl speed -evp aes-256-cbc -engine devcrypto -elapsed Rmmod algif_hash algif_aead algif_skcipher algif_rng af_alg modprobe cryptodev Openssl speed -evp aes-256-cbc -engine afalg -elapsed Rmmod cryptodev for i in af_alg algif_hash algif_skcipher algif_rng algif_aead do modprobe $i done Configure enable-engine enable-dso enable-devcryptoeng enable-afalgeng disable-dynamic-engine no-hw-padlock linux-aarch64Įxport LD_LIBRARY_PATH = $LD_LIBRARY_PATH:/usr/local/lib/ # prioritize built shared object path for linker this boot # Use linux-armv4 in place of linux-aarch64 for Ventana boards - out of tree kernel driver (for years now)Įven though cryptodev is out-of-tree its quite easy to compile it against your kernel:Īpt install build-essential pkg-config libssl-dev.+ nice examples (in the examples directory of the linux kernel driver source).+ compatible with OpenBSP /dev/crytpo (API compatible, not code compatible).users character device interface (/dev/crypto). ![]() It enables userspace application access to the Crytpo API backend modules already present in the kernel.Ĭomparison to AF_ALG (+ indicates pro, - indicates con): It is API compatible with OpenBSD's Cryptographic Framework (OCF or /dev/crypto) and it is GPLv2 licensed which means one day it could be included directly in the linux kernel. The Cryptodev-linux kernel module has to be compiled as it is not part of the kernel tree. Sockfd = socket (AF_ALG, SOCK_SEQPACKET, 0 ) īind (sockfd, ( struct sockaddr * ) &sa, sizeof (sa )) Ĭlose (sockfd ) for (i = 0 i < SHA256_DIGEST_SZ i ++ ) Int main ( void ) unsigned char digest char *input = "Hello World!" int i, sockfd, fd
![]() Check them out and sign up for a free account here!ĭon’t overdo it though. Printful is my favorite print provider, offering a ton of high quality products to print your own art on. Whether you want to start selling your art and sharing it with the world, or you just want a gift for yourself or a friend, having a great printer is important. ![]()
![]() For instance, throughout the course of the movie Harry carries with him a piece of a broken mirror. However, the fact that important elements were cut from previous film adaptations does come back to haunt the filmmakers here a bit. As a huge fan of the books, I had a couple of gripes regarding moments that were cut out, but, per usual, you have to keep in mind just how long the later books were. Still, what proceeds it is very strong and I'd rank this as the second best in the film series, right after The Prisoner of Azkaban. Anyone who's read The Deathly Hallows knows it wasn't designed with two distinct halves, and while Kloves and Yates end at a fairly dramatic (for Voldemort) and sad point (for Harry), it still doesn't feel like a proper conclusion. On the down side, there's no denying that the film lacks a true ending. Combine that with more down-to-Earth settings for the majority of the film's runtime, and you have a more weighty and realistic Harry Potter film than any other in the series. Splitting the Deathly Hallows into two movies has allowed screenwriter Steve Kloves and director David Yates to explore in-depth character drama in a way previous films have not. During all of this is a lovely little scene in which Harry attempts to comfort Hermione - a scene that is going to cause the more passionate sects of fandom to have heated debates for years to come. The trio does very strong work, as their longtime friendship begins to develop some serious issues (only accentuated by the presence of a cursed object), including some sexually-tinged jealousy that is given genuine weight. There have been some awkward moments along the way, but when all is said and done, they were extremely well cast for these roles and the payoff shows through here, as all three are at their very best in The Deathly Hallows Part 1. Radcliffe, Grint and Watson have literally grown up before our eyes. Personally, not only did I enjoy these scenes in the book, but I love them in the film. The characters are meant to be in a place of frustration and despair, which lasts for quite awhile, and it's understandable how that's not exactly everyone's cup of tea. Even some fans of the books lamented the numerous "camping scenes," which find Harry, Ron and Hermione realizing their plans aren't exactly going well and that little is being accomplished. However, the second half of the movie is dominated by a number of scenes that will likely cause some to split on their viewpoint of this film. Meanwhile, there are effective glimpses at the Nazi-like vibe the Ministry is taking under the Death Eaters' influence, complete with propaganda posters that remind you just how ugly a term "mudblood" is in the Potter reality. And there are certainly some standout setpieces later on too, including a cool bit of animation used to convey a pivotal story told by Hermione during an encounter with new character Xenophilius Lovegood ( Rhys Ifans), plus a particularly nasty run-in with Bellatrix. That's one hell of a talented group making up the Death Eaters! The first half of the film still offers plenty of spectacle and adventure, including a bit of a mini-heist for the trio as they impersonate three Ministry of Magic staffers (via the ever-dependable polyjuice potion), in order to infiltrate the Ministry and get a hold of one of the horcruxes. ![]() Meanwhile, the ever-fantastic Alan Rickman only has one scene as Snape, though it's a memorable one that manages to bring Ralph Fiennes's Voldemort, Helena Bonham Carter's Bellatrix Lestrange, Jason Isaacs' Lucius Malfoy and Timothy Spall's Wormtail, who have previously appeared in various combinations in this series, all together for the first time. There are appearances by series regulars like Hagrid ( Robbie Coltrane), Lupin ( David Thewlis) and the Weasley family early on, but for the most part they all disappear as the trio hits the road. are operating without a safety net for the first time. It becomes crystal clear from the get-go that Harry and Co. All of that is gone here, and it gives Deathly Hallows Part 1 an edgy feel all its own. Even as the films grew darker, the trappings of the school, the staff and the classes (complete with "Awesome New Actor Playing This Year's New Teacher") gave both the characters and the viewers a sense of comfort and familiarity. ![]() Seeing Sam Fisher don his iconic trifocal goggles once again is a Hallmark gaming moment that’s long overdue, with fans waiting a while before getting any sort of solid confirmation. But when the Kremlin orders him to unleash. Eccentric billionaire Igor Kasperov owns one of the most influential and successful anti-virus software companies in the world. Sam Fisher must save one man’s life to save his own country. Join the fight against the evil Third Reich. It’s up to you whether to fight your enemies face to face, snipe them from afar, or sneak past and sabotage their positions. You’re Robert Hawkins, an American stuck deep in Nazi controlled territory during the height of WWII. With the status of the previously announced VR game up in the air and rumors of various canceled installments in the series still kicking off, about the future of splinter Cell Anything but seems certain. Tom Clancys Splinter Cell: Blacklist Aftermath is a Tom Clancys Splinter Cell novel written by Peter Telep as a tie-in to Tom Clancys Splinter Cell: Blacklist. 20 Games Like Tom Clancys Splinter Cell: Blacklist (2013) Enemy Front. ![]() That said, gamers have a right to be skeptical about the future of the dormant series. love sports Metal Gear Solid: The Phantom Pain and Ubisoft’s own Assassin’s Creed: Odyssey married these two different ideas, and, omitting the more fanciful elements, compared rejected The series cannot be unreasonable. ![]() The concepts of stealth and open-world exploration may sound strange, and Ubisoft’s strategy for sandbox level design is at play, but that’s not to say it can’t work. Battlefield 2042 The pre-release rumors add authenticity to the claims being made. With no official word from Ubisoft, it is difficult to analyze speculation from the parody Ubisoft’s recent release for its shoe-horning open-world gameplay mechanics is often ridiculed by the wider gaming community, but Henderson’s reporting has a history. We thought we were being cheeky with the bigger artists like MJ Cole, and didn’t expect anything to come of it. Tommy: “Oh my god, yes! It was mind blowing we sent over a massive list of artists – big and small – to the label. ‘Soft Spot’ has been remixed by UK garage legend MJ Cole. It’s introducing a whole generation of kids to dance genres that they may not have known before.” Piri: “Especially with Planet Rave on Spotify, that’s a whole playlist dedicated just to this kind of sound. Tommy: “A lot of people have nostalgia for the rave-y, mid-90s sounds, and a lot of people are just hearing for the first time, so I think its all connecting with a huge audience right now.” Why do you think that there’s been a resurgence of old-school dance sounds? It’s so jokes to imagine the chefs bopping along to our drum ‘n’ bass.” Tommy: “Something weird that happened recently was when ‘Soft Spot’ was played on Sunday Brunch on Channel 4. We love hearing Radio 1 blasting drum ‘n’ bass in the morning!” Piri: “Yeah, especially when it’s a morning show. When we first self-released ‘Soft Spot’, I paid three TikTok creators to use the song – and then it just snowballed from there!”ĭoes it feel surreal to hear your song played on the radio? Piri: “When I wrote it, I did think it had the right kind of vibe to do well on TikTok, but still felt like a very distant dream. It’s easy to sing along to as well, which helps.”ĭid you expect it to blow up in the way that it has? Tommy: “I think because it’s got such a hook-y chorus and lyrics that can stay in your head, people have really latched onto it. ‘Soft Spot’ is about falling for someone and being unsure if they feel the same, but still having no way to stop yourself – but with optimism that it will all work out.” Piri: “I think all of our music pretty much involves me singing about Tommy. Why do you think that ‘Soft Spot’ has connected with so many people? Piri: “I always loved writing songs but I was felt limited by my mediocre guitar playing – I could never have imagined making an actual record! Once I met Tommy, I finally had the opportunity to write over really good beats. Either we’ll set a vibe and I’ll make a fresh 8 bars, or we decide we like one of the old beats from my hard drive and I will send it to Sophie, and then she comes back with a song.” Tommy: “I’ve been making beats in my free time since I was about 17. Piri: “It probably only took us a couple of weeks before we started making music together, and because of the lockdown, we had so much time to be creative and work on tunes.” ![]() Tommy: “We met for a date in Piccadilly Gardens in Manchester and it was the best first date ever… so then we had another one… and another one…” I then found Instagram and soon slid into his DMs!” Piri: “Basically, I saw a picture of Tommy’s other band on Twitter and thought he was handsome. Piri: “To be honest, life is pretty chaotic for us right now! We don’t have our own place, so we’re travelling around a lot and staying between our parents’ houses, but feeling very blessed overall by our careers.” Hi Piri and Tommy Villiers! How are things? ![]() Here, they tell NME about what it’s like to be at the forefront of a DIY dance scene explosion and why – with an album’s worth of bangers ready to go – this is just the start for them. Now, the track has clocked up more than seven million streams on Spotify, and the couple now count PinkPantheress and Charli XCX among their fans. A few months later, it received a major label re-release due to its sudden viral success. ![]() The pair’s breakbeats-inspired single ‘Soft Spot’ started blowing up seemingly out of nowhere on the social media platform throughout the summer, standing out thanks to its singalong chorus and racing beats. The Manchester duo’s colourful brand of drum ‘n’ bass with a Gen Z touch has made them the latest TikTok success story. After (virtually) meeting via Instagram DMs earlier this year, the pair – who bonded over a mutual love of generational dance artists like Disclosure and Kaytranada – decided to bubble up in a student house together and make music as a duo.Īlthough spending most of her time with Tommy instead of focusing on uni might have initially been risky (vocalist Piri – real name Sophie McBurnie – was studying Chemistry before meeting her producer boyfriend, who is also in the indie-pop band Porij), things have certainly paid off since. For IRL couple Piri and Tommy Villiers, lockdown has been somewhat of a blessing in disguise. |
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